Showing posts with label characterization. Show all posts
Showing posts with label characterization. Show all posts

Tuesday, January 3, 2012

Top Mistakes Beginning Writers Make, Part I

It’s time to spruce up the syllabus for the new semester, and that means lots of thinking about the kind of students I’ll be teaching and what they need to learn. I teach an introductory course, so that means truly raw beginnersstudents who may never have attempted to write creatively before. Over the years, one comes to notice repeating struggles, and, since I’m into counting lately, I thought I’d compile a list of the top mistakes beginning writers make. At first I thought I’d distinguish between prose and poetry, but, as I compiled the list, I soon realized that there’s so much overlap that such a distinction would be misleading. So, what follows applies to all kind of writing, except for the few isolated only for poetry, and those only marginally.

1. T
oo much dialogue. Perhaps it’s the fact that we watch more movies than read books these days, and movies, as drama, rely on dialogue more than the short story or novel do, or at least seem to do so. In truth, movies that are too “talky” often bore people. My husband hated Before Sunrise, for example, because all Ethan Hawke and Julie Delpy did was talk. I still love that movie, and even the sequel, Before Sunset. Great freaking dialogue, but also great characters and a great story, which is the point: the problem isn’t too much dialogue, but, rather, misusing dialogue to tell the story that would be better told through exposition, summary, or action. The beginning writer doesn’t quite know how to manipulate other elements of storytelling, and so relies on dialogue because it’s familiar; we all know how to talk, how to tell a story, and so you wind up with long passages of characters explaining things to one another, orevil of all evils!—to him or herself. Page after page of dialogue is boring and weird, and makes for skimpy storytelling. Characters should speak only when they have something to say.

2. Not paying attention to pacing. An offshoot of the pages of dialogue problem, pacing is the secret forté of the professional and the bane of the beginner. The beginner starts at the beginning and continues to the end, usually without too much consideration for what deserves attention and what should be skipped over quickly or even entirely. The balancing act between scene (a detailed account of a particular moment) and summary (an express recap of long periods of time) can be one of the hardest writing skills to master, but it’s the secret between boring and exciting reading. Get to the good part, and, when you get there, take it slow.

3, No patience with the story (no development). Also related to pacing is the problem of scanty development. Beginning writers want to tell the story as quickly as possible, and, while there’s a place in this world for flash fiction, even for micro fiction, the question of good development has little to do with word count. You have to learn to give the story the room it needs to be told well, and, too often, the beginning writer tries to shove a novel into a postcard. Writing is a slow, complex process, and, if the only reason why your story is two pages long is because you “just wanted to get it over with,” you’re in the wrong business.

4. Flat characters. Characters are often the first to fall prey to the scanty development bug. This one is good, that one is bad, and we really don’t know why. “She’s a typical ‘hooker with the heart of gold,’” the beginner will say, as if that’s a good thing. Flat characters are clichés (hooker with the heart of gold) or circumstances (the boss), not people. You have to provide motivations for your characters. We need to know why the do the things they do, say the things they say, and think and feel the way they do. Not only does this take time and space, but thought. You can’t just grab a character off the shelfyou must create one.

5. Naïve understanding of life. Part of the problem of the beginning writer is that usually he or she is young. Scientists have actually studied the adolescent and post-adolescent brain and its capacity for complex moral development, and found that young people tend to think in absolutesgood versus evil, for example. A sign of maturity is the ability to see shades of gray. Thus, the beginning writer tends to punish the bad guy at the end of the story while rewarding the good guy, as in fairy tales. No one is either wholly good or wholly bad, of course, but experience must teach you this. Students rankle when I bring this up. Being in college is all about becoming an adult, and it hurts to be reminded in any way how new you are at that, especially when you feel so secretly inadequate in the first place. Some students also argue that they’ve “been through more” in their short lives than “most people have been through at forty” (meaning me, of course!). True. Some people have unfortunate beginningspoverty, abuse, illness, and death affect people of all ages. The way we process these events, however, changes with time. About one out every three introductory course stories involves someone’s death, for example. As we grow older, however, we come to realize that death is not only natural and common, but, quite frankly, nothing to write about. Most young writers have difficulty understanding how little drama there is to death, illness, even abuse. They may be part of a good story, but not de facto a good story by themselves.

6. No sense of interior conflict. This list is coming out ike a braid; recognizing the role of interior conflict is the next step after realizing that “the death of X” is not de facto a good story. It’s how Y reacts to the death of X that canmaybemake for a good story. The beginning writer’s world is all about exteriority. Planes crash, bags of money are found, lovers are unfaithful: things happen to the characters, but the characters don’t change in any way, just their exterior circumstances. The good guy may lose his business, be crippled in a car accident, and have his dog stolen by his ex-wife, but, in the end, he’s the same good guy he was at the beginning of the story! Watch any soap opera and observe. Most times, characters weep frantically, scream at one another, and tear things up (notice that these are all also exterior manifestations of interior turmoil) when things happen to them. However, they remain either good or evil despite these circumstances. Learning to write about our interior lives, those inner struggles under apparently normal circumstances that we all experience and that define us more than our exterior circumstances do, is one of the first breakthroughs a beginning writer can have.

7. Senseless plotting. The lack of interior conflict in the beginner’s story often means that there’s a lot going on outside, and some of it just doesn’t make sense. You need to end your story, for example, but, because all you’ve got is a series of circumstances with no connection to fully developed character psyches, your only recourse is some story-ending event. The wedding. The graduation. The death. Even worse, the winning lotto ticket, the alien abduction, or the meteor apocalypse. That’s one kind of senseless plotting, the traditional deus ex machina that ends the story by ending the world or other exterior circumstances. It’s senseless because we all know that weddings, graduations, deaths, jackpots, aliens, and meteors aren’t real endings, just arbitrary ones (well, maybe meteors . . .). A wedding, for example, may or may not be a satisfying ending, depending on the conflict that lead up to it. If the conflict was whether or not the fiancé is the right person, the wedding itself is hardly going to answer this question, since most likely we won’t know for a long time afterwards. Yet, many superficially plotted stories end this way, as if the ceremony could wipe out all previous conflicts (no doubt this is also the reason why there are so many divorces, but I digress).

But that relies on you having identified a conflict to begin with, and the problem with many beginners’ stories is that there is no clear conflict. Characters are just walking around, attending a party, for example, and there’s nothing at stake. There’s no tension moving you from one moment to the next, no quest. You don’t know how to end the story because you don’t know what the story is. We’re peeping in on some people doing some stuff, but there’s no theme, nothing. That’s not a story, that’s an episode of Keeping Up with the Kardashians.

8. Misidentifying the drama / Wasting time on bad material. All of which leads to perhaps the most common beginner’s problem, not recognizing where the story is. You write up to the death of X, the devasting breakup, or the big wedding, giving often meticulous attention to all the little events leading up to The Big Event. The first cough that should have sent X running to the doctor but didn’t, the first spat over dinner that foreshadows (beginners love foreshadowingthey learned it in AP English) The Divorce, the meeting of the lovers as they caught each other’s eyes across a crowded room (the room must always be crowded). To make things worse, the beginning writer begins the story with “The day my [or his/her] life changed forever began with . . . .” Zzzzzzzzzz. Not only is no one surprised by these familiar trajectories, but also there’s very little drama before any big event. This is very, very difficult for the beginning writer to accept, that a Big Event on down the line somewhere does not create automatic anticipation. In truth, the more interesting stories happen after: after the death, the breakup, the wedding. How do the characters adapt to their lives after a change? The Big Event might mark some exterior spot on the characters’ lives, but the real story is where the interior conflict is, and that can be anywhere in relation to an exterior event. The beginner writes over and over about garden weddings and rainy funerals, but there’s just nothing there. The story is elsewhere.

9. Vacuum settings. Related to the problem of excessive dialogue, stories set in a vacuum are extremely common. Beginning writers are impatient with setting, and so you have characters running around generic high schools or clubs or whatever, or, sometimes, nowhere at all. Before you roll your eyes and claim that descriptions of setting are boring, consider how interested you’d be in a radio play. Though there are some fantastic radio plays, the form was overshadowed by television for just one reason: we could see the people in the play. The only way for us to be able to see the people in your writing is if you put them somewhere. If you only describe what they look like without telling us where they are, all we’ve got is paper dolls. Put them in cars that drive down streets in specific cities, or on horses galloping down a beach, or, WTF, in the vacuum of space, as long as they’re in a spacesuit tethered to a spaceship full of buttons and light and the smell of the spacetoilet. Characters interact with their settings, and are a product of them. A girl and a boy on a date in LA will not behave the same as a girl and a boy on a date in NY. One couple will ride around in a car, the other take the subway. And that’s just a minor difference. Beginning writers don’t “see” very well, or smell, taste, and feel, for that matter. They have an overdeveloped sense of hearingpeople talki ng, phones ringing, music playing, shots being fired, tires screeching. Imagine you are writing instructions to a filmmaker. What should the set look like? Where should the actors be?

10. No idea how to revise. Beyond making a few grammatical corrections, the impatience of the beginning writer is nowhere more evident than in the revision process. The beginning writer often believes that the best writing is spontaneously produced, if you have any talent, that is. That’s the first stumble right there, equating revision with lack of talent. The beginning writer also has a hard time realizing that writing is work. The word “creative” is no help, either. Creative things are supposed to be fun, aren’t they? So, if you have to “work” at something, you’re not good at it, either, not talented. So, the beginner is stuck in an endless stream of first drafts. Even when he or she begins to accept that revision mayafter allbe somewhat normal and acceptable, the beginner has no idea how to go about it, how to a) identify the flaws in the writing, and b) address them successfully. The beginning writer is essentially lazy, and would rather ride the adrenaline rush of the first draft than plod through the swamp of revision.

Ah, the beginning writer, that fragile, enthusiastic puppy! You break my heart. Tune in next week for the second half of this post, where I’ll finish with the general psychology and take a look at that other mysterious creature, the Beginning Poet. Till then, wish me luck in syllabusland.

Friday, February 25, 2011

From Once upon a Time to Happily Ever After: Tips on Basic Plotting

Grimm's Fairy Tales (Barnes & Noble Classics)Before you got all cutesy and experimental, you knew what a good plot was, although you may have simply called it “a good story.” You knew it began with “once upon a time,” and that after those words would come some people in some kind of trouble, like a princess stuck in a castle or an evil queen who abused her subjects. You knew that the next part of the story would involve a twist, some kind of event, that would affect this opening scenario, like meeting a wizard or finding a magical stone. You expected a villain, you expected drama, and, if you didn’t get it, you fell asleep or otherwise passed judgment. Finally, no matter what had happened, you expected a happy ending, usually involving people getting married and living “happily ever after.”
Poetics
Aristotle laid down
the rules for good
plots all the way back
in 335 BC in the Poetics.

You knew about plot long before you knew about anything else involving storytelling. You knew that a good plot begins with a conflict (“once upon a time, a princess was trapped in a tower”), moves to a crisis (“one day, an ugly wizard suddenly appeared”), gets more exciting with each subsequent crisis (“the wizard could let her out, but he demanded her beauty in return”), achieves a climax (“the princess accepted the bargain!”), and ends with a resolution (“the ugly princess lived happily ever after, while the beautiful wizard was stuck in the tower forever”).

There are many variations on this basic plot structure, but every good story ever told follows it to some degree. There is the notion of reversal, for example, where, just when you think the conflict is about to be resolved, something unexpected happens that makes the situation even worse. The cops finally capture the murderer, and then it turns out it was somebody else who is getting away. There’s dramatic irony, where the reader knows more than the characters. Suzy is absentmindedly taking off her clothes, getting ready for bed, but you know the killer’s hiding in the closet! Run, Suzy! Plot is what creates tension. Stories that are referred to as “page-turners” are so because they are excellently plotted, because there is never a moment when you feel the absence of tension long enough to put the book down. You are compelled to keep reading to see what happens next. In longer works, such as novels, there might be mini-resolutions along the way, a moment when one conflict is resolved before another takes its place, usually at the chapter break. Overall, however, the tension is constant and building, as if climbing a mountain.

What it is important for you to understand beyond these basics is that there are good plots and bad plots, and that even a great plot all alone cannot carry a story.

One reason why a bad plot is bad is because it’s unbelievable in some way. What are the chances that the very person you needed to talk to that morning would be the one you would crash into on your way home from work? Never subordinate plot to your storytelling needs. I understand that you need your protagonist to find out that his wife is cheating on him, but does he have to find the compromising pictures mixed in with the bills? What kind of an idiot leaves compromising pictures just lying around like that? Ridiculous plot moments let the reader see the machinery of the story. It’s the writing equivalent of leaving the house with your underwear showing.

But maybe the cheating wife is an idiot. In that case, good for you! You are paying attention to the relationship between plot and characterization. Good plots don’t exist in a vacuum; they are good only insofar as they make sense given the characters involved. If your cheating wife is a normal person doing a sneaky thing, she would not leave her compromising pictures where her husband could easily find them. It would be out of character. If, however, you establish the fact that she’s absentminded, that she’s constantly locking her keys in the car and forgetting to take her birth control pill, we might be more willing to believe that she’s tossed the incriminating pics in with the water bill. In other words, you must provide a justification for the events that happen in your stories.

Exterior conflicts are usually a lot less satisfying to the educated reader than interior ones precisely because of the interplay between plot and characterization. Explosions and unclaimed bags of money are not de facto interestingit’s the different ways different people react to them that capture our attention. Excessively plot-driven stories may give us an initial thrill, but they are quickly forgotten. Once you see the guy who fell out of the airplane land safely on a giant ball of cotton, you really don’t get the same effect the second time around. Interior conflicts, on the other hand, conflicts between good and evil and all the shades in between, between this decision and that one, human conflicts, are always more engaging, because they force us to confront our own fears and beliefs. The best plots are those where interior and exterior conflicts work together, where the character is plagued by doubts over what to do with the rest of her life, and so she does nothing. Lies around on the couch, keeps a blog nobody reads. Normally, these non-actions don’t look like a plot, but, in conjunction with a character’s interior conflict, they make a story.

Never resolve your story on one level and forget the other, however. The beginning writer often rushes to end the story via exterior conflict. You’re writing a love story, and it’s gotten messy. The couple’s broken up, and the one clearly in the wrong finally makes up her mind to seek the lover out and beg his forgiveness. Alas, at the very moment when she makes this decision, she sees on the news that there’s been a horrible accident . . . . Of course, it’s the beloved, and the reconciliation will never happen!

No.

Taco Bell Salsa con Queso, Cheese Dip, Medium, 15 oz. (Pack of 4)
You want chips
with that plot?
Apart from the pure queso of such a plot, the problem is that killing off a character does not address the story’s interior conflict. The problem here isn’t that these two people existed; it’s that they, for whatever reason, could not get along. Killing one of them off does not resolve their true problem, it just prevents it from being resolved. Such an “ending” is more than just corny, it’s the opposite of what an ending should be. Rather than feel a sense a resolution, the reader feels cheated. Would the offended lover have accepted the apology? Guess we’ll never know!

Always resolve your plots on the interior level first. Whatever dilemma your protagonists have been struggling with needs to be resolved in some way, and any exterior event that takes place at the same time can symbolize this resolution. Let’s go back to our broken couple: the one clearly in the wrong finally makes up her mind to seek the lover out and beg his forgiveness. On her way to meet him, she realizes she has spent the entirety of this relationship apologizing to this man. True, she’s a flirt, a ditz, she forgets to take her birth control pills and leaves incriminating photos with the water bill. But he’s so demanding, constantly pointing out her flaws, so hard to please. He won’t even let her eat pizza in peace, she remembers, taunting her about her fat thighs and what does she expect.

Instead of pulling into the driveway of his mother’s house, where he’s been staying, she keeps driving to the little pizza parlor down the road, and scarfs down a whole large pie, with extra cheese, all by herself.

Chicago Deep Dish Pizza - Gino's East Deep Dish Pizzas
A good ending.
It may seem that having pizza is a lot less “dramatic” than a big car crash where people die, but it is a better ending to this story because it addresses the protagonist’s interior conflict. She realizesshe has an epiphanythat she has been wrong, but not in the way she thought, and all her conflicts about how to keep this man just disappear. The conflict disappearsnot the character. That is what gives the story its sense of resolution. A car crash is nothing but a deus ex machina, an artificial way of resolving conflict, like having a god step in.

Finally, also be aware that plots can be as cliché as language or characters. Boy meets girl, boy loses girl, writer loses reader. You do not want been-there-done-that, nor some corny variation like boy meets girl, boy kills girl . . . . Ha ha ha, you are so clever. No. You will be drawn to a cliché plot if you are thinking about it apart from the other elements of your story, especially character. Don’t have a detailed plot laid out before you get to know your characters. Or, be prepared to tinker with the plot as your characters come alive. The best writing is organicstart with a premise, a conflict, a setting, some people. Put them in a little terrarium, see what happens. Let the story tell itself. Water it, fertilize it, prune it. Give it air and sunshine.

Pigeon FeathersBut most of all, don’t ignore it. We seem to have built some kind of chasm between “plot-driven” and “character-driven” writing, with plot-driven stories completely ignoring character and vice versa, and highbrow readers scoffing at plot as if it were solely a matter of bombs and car crashes and space invaders. The “serious” writers seem shy of any sort of event, with long, meandering, indeciferable stories where nothing happens. For mecall me retro, bourgeois, Ishmaelthe best stories are those where plot and character are symbiotic. When I teach plot, I always use Updike’s “A&P.” No bombs, crashes, or cops herejust three girls walking through a supermarket in their bathing suits, and a boy whose life is changed by this small event. You can learn everything you will ever need to know about plot from this story. But chances are that you know most of what you need already: once upon a time, in walks these three girls in nothing but bathing suits.

Friday, January 28, 2011

Cinderella’s Slipper Vs. Abraham Lincoln’s Hat, or Joan Rivers, Barbara Walters, & the Guinea Pig

If a tree falls in the forest, and no one is there to hear it, does it make a sound?

Of course not. To the writer, this is an easy question. The writer creates or sometimes recreates experience, which cannot occur without someone being there. You can have the richest setting ever written, the clearest, most compelling prose or poetry, and the most convoluted, original plotif you don’t have good characters to pin them on, they will fall apart.

I use the term “characters” with some reservations, because what I am about to say applies to nonfiction as well. Even if you are writing about real people, you must find a way to recreate their reality for your readers in much the same way a fiction writer creates a character.

The most common problem for the beginning writer is overreliance on physical descriptions to do the job. When introducing a character or beginning a nonfiction piece, the beginner’s impulse is to always start with something akin to a police report. For some reason, physical details like the color, texture, and length of a character’s hair seem crucial, as do the color of eyes and the kind of clothing.

True, we live in a superficial culture here in the US (probably most other places, too). We put much stock in what people look like and what they wear. Look at all the fashion advice concerning what to wear to a job interview or first date. Look at all the red-carpet coverage.

Little Women (Signet Classics)But if your character isn’t going to a job interview, first date, or red-carpet event, this stuff is meaningless. Fiery red hair and piercing blue eyes aren’t character traitsthey’re clichés. Some physical descriptions can be useful. For example, Jo’s long hair and Amy’s nose in Little Women are not just mindless physical traits. Jo’s hair reveals the femininity in the tomboy, and becomes a defining moment for her when she cuts it off for money. Amy’s struggles to have what she thinks of as a refined nose show her “airs.” The difference between a useless physical description and a useful one, as my word choice indicates, is that useful ones do some kind of work to reveal character or perhaps to create a plot point, like Cinderella’s slipper.

But how will a reader be able to imagine a character if you don’t provide a physical description?

That is the wrong question. The right question is whether the reader needs to imagine a particular physical appearance at all. Does it matter whether the reader is envisioning a blond or a brunette? Does it change the nature of the character or the meaning of the events you are narrating? Probably not. One of the most well-drawn characters in literature is the narrator of James Joyce’s “Araby,” and we don’t even know his name. We don’t stop to think what his hair color might be or what he’s wearing, because we know him in a much more intimate way: we hear his thoughts.

But what if you are writing about a real person? Don’t you owe the readers a physical description? Sure. There’s a natural curiosity about what real people look like that you should satisfy if possible. But don’t overdo it, and don’t let it substitute for more revealing information. Chances are, if you’re writing about a famous person, I probably have an idea of what he looks like. Do you really have to tell me about Abraham Lincoln’s hat? I think not. Don’t even tell me about your Aunt Rosie’s missing third finger unless it defines her in some wayit explains her shyness or, conversely, why she became a pianist. Joan Rivers has been giving us the minutest details of what celebrities wear for decades, and we are no closer to knowing any of them for it.

My Fair LadyThe would-be costume designers among you are incensed. It’s a good thing to think about your writing cinematically; it helps you flesh out setting and specific action. But the demands of film and print are not the same. Actors on a screen (or a stage) must be wearing something, or else be naked. And so, the good costume designer chooses something that makes sense. That works in conjunction with a particular character, time, and place. Even in the most spectacular cases of costume design, the costumes alone don’t make the character. It’s hard to imagine a film as visually striking as My Fair Lady without Cecil Beaton’s gorgeous outfits, but it’s the conjunction of the dresses with Audrey Hepburn’s dramatic personality makeover that create the character of Eliza Doolittle.

The Devil Wears Prada: A NovelIn print, however, there are no naked actors walking around (unless you put them there). We can omit physical descriptions and not even miss them. In fact, an irrelevant physical description is as distracting in print as a voice over is on film. There is a tendency now to constantly refer to Gucci this and Prada that. In some cases this is fitting. There is a culture to which designer labels are as endemic as mosquitoes and palm trees are to Florida. Lauren Weisberger could not have written The Devil Wears Prada without the specialized language of fashion. But all this name-dropping eventually starts to sound like product placement. Unless you’re writing for Vogue or someone’s paying you to sneak their brand into your story, don’t succumb to the temptation to show that you know the difference between Manolo Blahniks and Jimmy Choos.

So how do you create character?


The Barbara Walters Method

There’s a reason why Barbara Walters interviews people in their homes. It’s also why you snoop around the boyfriend’s apartment the first time you are over. Drawers full of lacy lingerie, empty cupboards, and miles of shelves displaying mint-in-box action figures from the 80’s are more than just setting. They’re character clues.

The Fan ManOne of the most memorable characters I’ve ever encountered is Horse Badorties, from William Kotzwinkle’s The Fan Man. There are many reasons why this quirky character is so memorable, not the least of which is Kotzwinkle’s use of the first person. Horse’s voice is so unique it stays with you long after you finish the short novel. But we get to know Horsefrom page oneby getting to know his pad, man, his

piled-up-to-the-ceiling-with-junk pad. Piled with sheet music, piled with garbage bags bursting with rubbish, piled with unnameable flecks of putrified wretchedness in grease.

It’s not just that his “pad” is messy; it’s the way he reacts to it that is so telling:

Its the sink, man. I have found the sink. Wait a second, man . . . it is not the sink but my Horse Badorties easy chair piled with dirty dishes. I must sit down here and rest, man, Im so tired from getting out of bed. Throw dishes onto the floor, crash break shatter. Sink down into the damp cushions, some kind of fungus on the armrest, possibility of smoking it.

Far from being shocked or upset by his mess, or even, as so many messy people are, oblivious to it, Horse enjoys the surprises his pad offers, and the possibility of smoking them. We know immediately the sort of person this guy is.

You don’t have to stick to people’s homes. Someone’s car, a desk at work, even the spot they choose to sit in a classroom can reveal character. The interaction between people and places is one of the most versatile tools at your disposal for showing character. Which brings me to my next point.


The Guinea Pig Method

People react not only to places, but to events. There’s an old writing myth I don’t think anyone’s been able to confirm about the existence of something called a “plot wheel.” Mystery writers would spin this wheel, and wherever the pointer landed, the event written there would be the next plot point. Sort of like the old board game Life: get married, win the lottery, switch careers, that sort of thing.

This is the wrong idea about how to create a good plot, but it does have its uses. People’s true natures come out when faced with an unexpected event. The event doesn’t even have to be catastrophic: think of Mr. Smooth on the perfect date, all good manners and pulling out chairs, holding doors open. Then give him a flat tire and watch him turn into a sweaty, cursing mess who berates his date for living on Pothole Place. Aha, we say. In the case of nonfiction, look for similar defining events. Sometimes these events are obviousto go back to Abraham Lincoln, it’s as difficult to imagine him without the Civil War as without his hat. But defining events can also be the summer vacation that turned into a lifetime’s work in marine biology, or the childhood move to a different city that turned into a reading habit.

Always have your characters doing something. This is where your cinematic imagination will do you goodnot by helping you envision what your characters are wearing, but what they are doing. The incessant doodler, the guy with his chair tipped back and his head resting on the windowsill, and the girl in the front row taking copious notes in tiny handwriting are all attending class, but each is different. This kind of detail-oriented action is more subtle than event reaction, but it can add personality as long as you don’t go overboard. If your character is jingling his keys, whistling a tune, and scratching his head, he might be having a seizure.

Perhaps the best kind of action is interior action, especially when it contrasts with exterior action. I used this contrast all through “Mesh and Lace,” a story about a waitress facing her ten-year high-school reunion. Most of what happens in that story stays inside the main character’s head. Outside, she’s waiting tables, dealing with her family, and having normal, banal conversations, but inside she’s questioning her whole life. Here is a scene that will hopefully make the point. Isabel, the main character, has still not decided whether she wants to go to the reunion when she finds out she will have to work that night:

“Isabel,” she says, as I walk up the driveway, “you’ve got to do me a favor. My brother in Jersey is getting married next next-weekend and I need you to do Saturday night—will you?”

I get a little pang somehow. It’s the night of the reunion. “Can’t Cary do it?”

“Cary’s already working on Saturday night.”

I really can’t say no to Sarah. How do you say no to someone who takes care of three kids she’s not even related to for three hours, five days a week? “Okay,” I say.

“Okay,” is all she says to Sarah, who is her coworker, neighbor, and sitter, and it seemsfrom the outsidethat she’s not bothered at all by this development. Her thoughts, however, not only indicate an ambiguity that she’s not fully aware of, but also show her character: uncertain, somewhat afraid to look too deeply into her own feelings, but yet ready to do her job without hesitation. It’s the push-and-pull between Isabel’s exterior circumstances and her interior struggle that helped me develop this idea.


On Writing: 10th Anniversary Edition: A Memoir of the CraftThere are many other ways of putting round people on a flat page, but these twosetting and actionalways work. Another classic way of capturing someone’s personality is through dialogue. That’s great if you can pull it off, but not many people can. Unless your character is witty or sarcastic, it’s difficult to reveal character through dialogue. It’s also difficult and potentially offensive to write dialect, which is a very popular way of making people sound like they belong to a particular ethnic group or region, or to show they are under or over educated. Stephen King loves it, and recommends it in his otherwise very good book on craft, On Writing. Here is the scene he holds up as an example:

“I don’t know what they say,” Mistuh Butts replied. “I ain’t never studied what thisun or thatun says, because eachun says a different thing until your head is finally achin and you lose your aminite.”

“What’s aminite?” the boy asked.

The boy in this scene is not the only one wondering what aminite (appetite) is; so am I, and plodding through phonetically rendered dialogue is so cumbersome a project that it sucks me right out of the story, making me think not about what is being said but rather wondering how it sounds. Capturing the nuances of syntax and diction is one thing, and if you’re a regional writer with a good ear, you can try it. But attempting to phonetically render dialect is a mistake, and often says more about you than about your characters. A better way to use language for characterization is to write in the first person, where the entire piece is basically the narrator’s voice. Compare the passage I quoted earlier from The Fan Man to the “Mistuh Butts” passage above; one is full of personality and humor, the other feels forced.

Dialogue has a much stronger role in character creation in poetry. The slick, choppy mantras of the pool players in Gwendolyn Brooks’s “We Real Cool” is a classic example. But you can also use setting and action to bring to life a person’s whole existence in just a few lines, as Martín Espada does in “Jorge the Church Janitor Finally Quits.” The truth is these methods do not necessarily take center stage as you are writing. When you’re writing, you’re writing. When you’re revising, however, and you know that something’s not quite right, someone’s lying there flat on the page and you can’t find the valve you can pump air into, it’s good to know where to look.
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